įightcade launched into beta in late 2014, during a period where other contemporary netplay clients were noted to be largely unsupported by their creators, suffering from either lengthy outages or financial distress. Oliva originally intended to only use the Fightcade client amongst friends, but positive reception from beta testers encouraged him to publicly release the client. Expressing concern over the future of GGPO, Oliva began work on Fightcade during a prolonged GGPO service outage. Pau "Pof" Oliva, one of Fightcade's major contributors, noted that the GGPO client often suffered from intermittent service, sometimes going offline for several days at a time. The GGPO client supported a wide variety of popular arcade games, such as Street Fighter II, King of Fighters, and Metal Slug. GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator. GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting. Fightcade utilizes networking middleware GGPO to mitigate the effects of network latency on gameplay, and functions as a successor of GGPO's now-defunct matchmaking client. Fightcade is a software client used to enable online capabilities to play of various arcade and home console systems via emulation.
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